Oh dear, you surely remember back when CCP announced a mining update towards the end of last year. New crystals, garbage and also the compression should be adjusted. Has here perhaps suffered the Jita Monument. I think they are still in the process with putty to remove all the damage. At least roughly it was repaired, the rest is probably not even touched because there is anyway sometime again a reason to shoot the monument.
Or maybe only the Omega team was sent because no one felt like it from the other teams who knows.
The important part is that the whole part with reworking the compression was postponed.
And now it is reworked and has found its way into the game.
For me as a miner, it’s a wet dream because it makes logistics easier before anything else.
On the one hand, it is now finally possible to compress monderze and thus also fly more easily to the corresponding stations for refining.
But also the loading capacity in the Rorqual can be increased significantly. Thus, the packages can first be appropriately reduced in size and only be converted into minerals at the place of use.
This saves some cubic meters of cargo space, since the minerals are not very space-saving either.
The more important element in this patch, in my opinion, is that the individual mining ships can now compress directly in their own cargo space.
So it is no longer necessary to transfer everything to the Rorqual and then perform this process there.
In addition to the Rorqual, the smaller sister ships Orca and Porpoise have this capability.
While the Rorqual and Orca can compress all kinds of mining products like ores, gas, lunar or asteroid ores, the Porpoise can only compress asteroid ores or gas because of its size.
I think this is a good compromise.
The consequence is that the generally very scarce cargo space aboard the mining ships can be used more effectively and thus many more ores can be mined and stowed than before.
Depending on the type, the corresponding module must be equipped on the command ship. Thus, here must also always be chosen specifically. The size of the modules also depends on the ships.
While the Medium Compressor can be used for the Porpoise, the Orca uses the Large and the Rorqual naturally the Capital variant.
The use of all modules always requires an active industrial core, which keeps the command ship in place for a certain time, but at the same time offers the possibility of a strong bonus.
If we now translate it into practice, I am extremely pleased. In contrast to the ores, which have a factor of 1:100, ice is only reduced by 1:10.
But this means that a cargo of the Hulk on 15 blocks becomes 150 possible blocks. This saves us some flying and allows me as a miner to mine much longer and have less wasted time in warp.
The same or similar applies here of course in the asteroid field with an appropriate command ship. We can work much more flexibly and better. The cargo was always something that bothered me a lot and I’m glad that CCP has now solved this more sensibly as originally planned.
Since we have here, except for gas, at the compression losses. Gas has always been a bit weird in this. But do not say too much about it, otherwise it evaporates.
CCP has introduced another improvement to the jetcans. These have now been doubled in volume. This also makes it a lot easier for dedicated logisticians to mine, as the number of cans per mining ship is clearly reduced.
Now I must look in once that I reassemble my ships and stand accordingly again in a belt. Preferably with a Rorqual or Orca that offers the appropriate module.
Choice here will probably be a Hulk again, although the Endurance is also very interesting and as a small but fast ship also has a high degradation rate. Combined with the appropriate compression, this is also a tempting option.
I think my miner heart will be very happy in this case.