We make a career!!!!

It’s great to have a career. How about a CEO position again or, best of all, directly the leader of a large alliance.
That’s what I call a career… but it also means stress and having a time eater on your leg…

No, here I have to cheerfully decline because I would NEVER want to make a career in EvE.

But fortunately we are talking about a different career here, namely in the individual “professions” that EvE offers.
Here we have four main categories and areas: Industry, Soldier of Fortune (PVP), Exploration or Enforcer (PVE).

These professions have been around for a while in EvE but with the current update CCP has incorporated them and properly into the game.
In the form of career agents after we have played through the AIR tutorial.

I must admit that I also like to rummage around in these things every now and then to risk these especially when there are adjustments here a look.
Because even as a veteran, sometimes even as a Bitter Vet, it’s good to look back at the beginning.

Each of these four categories has corresponding subsections that I do not want to describe further, but it is important here.
In each of these branches there are corresponding rewards when you do something. 


Along with this, the corresponding revision of the career agents is finally getting underway. 

The course of events will be roughly the same, but the individual missions in themselves have been visually reworked once again.
So these really don’t look bad. In the screenshots below you have a few impressions, but do I get Shieldhardener as a reward for an Amarr ship?

Basically, as a beginner to get involved with this and for the veterans to stay on top of what beginners are doing.
On what CCP has released, I expected visually better areal. At least in the Enforcer sector it was kept relatively subtle with a very few highlights.

Content-wise, we follow a small mini-mission series in which we mainly learn about combat. Basically similar to the AIR missions.


The next career path that takes us into space is Explorer. 

This one is supposed to teach us the basics of scanning and signatures.
The last memory I have is that he guided us in between via acceleration gate and several pockets without much effort.

Let’s see if it has gotten better in the meantime.
At the beginning we jump to an anomaly where we have to collect a corresponding certificate. The rest of the missions we shimmy from gate to gate and get our corresponding scanning equipment.

This way we get to know the individual signatures without being actively introduced to the mechanics.
Explanations should definitely be built in here. 

Just as we, in my case the Tormentor, are not traveling with a dedicated scanner rig. Thus, finding the Relic site was already significantly more difficult and even almost out-skilled I was allowed down to just under 0.5 AU.
Only after completing the last mission, the Magnate was finally in the hangar. Here are some impressions of this short mission series.


The last agent I’m looking at is in the Fortune section of PVP.

Here we get to know mechanics in the field of PVP, which in this case means scrambler, webifier, remote repair and losses.
Yes, even losses, so I was surprisingly blown up a Crucifier, which I had not expected. We are also sent on a suicide mission where it is explicitly stated in the mission text that we will lose our ship.
So we also get to know Spider Drones and the Sensor Damper.

What I also found particularly interesting was that we joined an NPC fleet. Well, at least that was my thought. Basically, I was just being bossed around by a ship.

Basically, this short series of missions gave a brief and good insight into the possibilities in PVP.


In sum, the adjustment and change was necessary and now focuses much more on what it should also teach. For me personally, however, when we come out of the AIR tutorial, the thing is still too sterile. Both in the processing of the mission points and in the visual structure. Here, the AIR series sets the bar much higher for EvE standards. CCP has to keep up and offer much more.  This is only the first step, but more must follow.

As you have already seen on the screenshots above, the customization does not only consist of these missions, but all possible ways and activities can now be used to collect ISK and experience.
So that the player can orient himself well on it. In my opinion, however, these areas should be filled at least in a certain framework also still short but meaningful tutorials.

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