And the wild ride in our Epic Arc continues.
After we had to help the Amarr now twice we are asked to go once into the counteroffensive.
For this we want to catch the bigger fish to stop the attacks of the Sansha on the empire.
For this we are sent on two important missions and we should not leave any survivors behind.
Our first and also the easier task is to clean a Sansha transhipment post for slaves and to bring these miserable creatures back into the bosom of the empire.
That the Sanshas do not like this is clear to us and you us this also to make clear in that they throw themselves wave-like on us. This is relatively unspectacular in the context, because an experienced capsule pilot makes short work of the pirates.
And so we were able to take out all the ships relatively quickly. In the remains we could thus also indirectly determine the retreat of the Sanshas.
A base that was relatively well protected and thus should cause some problems. For this mission I had to take a high risk to lose neither my ship nor drones.
I had to take a high risk to not lose my ship or drones, because besides the usual ships there were also fixed towers waiting for me, which would try to drain my energy and with their high range and the energy hunger of my 100mn I could not afford this.
So my primary goals for this mission were clear. Whenever there was a tower it automatically became my primary target no matter how many drones it would cost me.
And so the race was on between my drones and the turrets, and some frigates that wanted to hold me.
The first two areas in this mission basically went quite well and I was able to follow my tactics without any problems.
What then awaited me in the third room was the above mentioned combination and I must admit, I almost felt sorry for my armor.
Besides a turret, there were also three webbers directly on me, so I could neither use my speed nor concentrate on a target.
So I had to make a decision, and to make matters worse, I was approaching via an acceleration gate, so I couldn’t even determine the distance.
A very bad starting position for my Ishtar which now exits the warp in the middle of the enemy ships.
So directly switch on everything important and the drones immediately on the Webber, even if I was empty, I could at least jump aligned in safety. My shields held up for some time, but had to bring me quickly to safety.
Possibly I should also give gas when aligned and not stop on the spot, how good that I saw this in time.
The incoming fire as well as the small ships and the energy loss were too strong for me, at least I could take something but lost one of my drones because of the escape.
After two more attempts, at least the webbers were all done and only the turret was waiting to be disturbed.
Of course, that meant I had to take the long way around every time. Fortunately, I found out during the last round that I could just jump to the bookmark of my MTU and didn’t have to rely on the acceleration gates.
Slowly, however, another factor came into play, the dowtime was inevitably getting closer and closer, so I was starting to worry if I could complete the mission in time.
Despite the remaining enemies, I used the open gate to jump the last area, the mission was more important than the loot or the bounty.
To my surprise, no Sanshas were waiting for me, but Imperial Navy ships, which took advantage of my surprise and directly opened fire.
But also here I could make short process, whereby the enemy ships became more and more and my time became less and less, since the ship dropped no Bounty my only tactic was to identify and destroy the relevant ships as fast as possible, which I also succeeded approx. 10 minutes before the downtime.
One MTU I already had to re-collect to have one left for this stage, which meant that at least there the loot had to be picked up, otherwise I could say goodbye to this completely.
So back to the base in the capsule, since it was faster in warp, and transfer to the Noctis. Rarely did minutes seem so long in EvE. I managed to clear the first stage in time and now arrived in the second.
How could it be otherwise, the container was just out of reach and on the clocks were only seconds instead of minutes and basically this was now also expired when I reached the container and secured the contents…
That was all I could do, but at least it was better than nothing. I thus failed to collect the salvage from three sites. It annoyed me both that I couldn’t turn all the enemies into salvage and that I couldn’t collect it.
I think it would have been better with one or the other ship and also a direct warp-in, which I realized too late, would have brought the decisive minutes to be able to be better here.
But let’s see where it takes us next.