Operation: Agonizingly slow duck

I regularly try to do something new or, as in this case, to rehash an old story.
Well, in this case the story is very old and I think even in a jet of an engine of a Titan of the Avatar class it will not warm up.
But let’s give it a try.

Surely you don’t remember, but some years ago, evil tongues claim a decade ago, I was intensively engaged in the topic of datacores and thus the R&D agents.
This means that I have collected standing with NPC corps on a part of my characters and let them research diligently to buy datacores at certain times.

After the current state, four of nine possible characters are currently busy with this and deliver a small but still existing income. This means that I can earn a few ISK for which I only have to create the basic requirements.
I have to collect them when I feel like it. 
At the moment I am researching three different types: Mechanical, Gallente and Minmatar Starship Engineering.

As I mentioned before, I happen to have a few characters available and I wanted to take up this project again because it’s a great way to get ahead.
At the moment I’m pursuing the goal to collect the standing on the further characters and later to let the respective skills follow.

And now the title of this entry comes into play. 
Standing is collected through missions and there are basically three types of these: Combat, Courier and Mining.
Basically, I don’t have a character that can meaningfully fly the combat missions and it would also take too long to level up missions from level 1 to 4.
So I decided to use a different method where I can already use a level 4 agent and that is almost completely AFK possible.

 

Exactly, in this case I am talking about Courier missions that I fly. I think one unfortunately forgotten by all variant to collect standing or earn money. I definitely think this kind of missions deserves more love and attention.
Both from the players and from CCP itself. 
But why do I do this variant?

The requirements are low in the form of an industrial that has to load a maximum of 8,000 m³, usually it is a maximum of 6,000 m³ and therefore well manageable.
The missions are relatively fast and can be done thanks to autopilot without me having to be active here. Except mission accept, load, undock, autopilot on and the whole game at the target station.

The character with which I fly the whole thing has to look at the corresponding corporation, in this case Duvolle Laboratories enough to enter directly on level 4. So I can raise one character on each of the other two accounts.
Thus two more are directly included instead of only one. The standing is still shared and it goes a little slower, but it works quite well.

I started the whole thing with an Iteron Mark V, which manages the whole thing in the standard without a fitting or at most an Expanded Cargohold II. 
With a time for the alignment to warp of almost 13 seconds and a top speed of just under 158 m/s or 124 m/s with the expanded cargo hold I was very dissatisfied.
Although the 6,900 m³ are enough for all missions, it took me a bit too long.

The search for a suggestion was rather less unsuccessful and I found at EvEWorkbench only ships for the fast warp which were then also more expensive and are designed for active flight.
Say fast warp and alignment to warp but slow in approaching jump gates or stations. So not what I was really looking for.

Clearly something more needs to go here and I didn’t want to invest the money in a Viator.
The blockade runner combines everything, but also costs more and a Viator that is AFK on the way probably attracts a lot of vultures.
The cargo hold can’t be scanned, so they just shoot if they target the ship or cargo.

So this ship is not an alternative either

And so, thanks to a fellow corp member, the Nereus was encountered.

[Nereus, CourierUnit 811]
Nanofiber Internal Structure II
Inertial Stabilizers II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

 

Medium Cargohold Optimization I
Medium Cargohold Optimization II
Medium Cargohold Optimization I

The ship actually offers everything you need. This includes a significantly higher speed in the area of the approach and the warp jump as well as a significantly better time in the alignment for the warp.
Although the cargo space is a bit tight at just under 5,100 m³, it can be increased to 6,500 m³ by replacing a module. However, the basic speed then goes down again by 160 m/s and it only has an effect on the warp jump during alignment, which we can neglect.
Thus my ship was found for this. 

In the event that the loading space is not sufficient here either, I again elegantly switch to my Iteron Mark V and transfer the corresponding modules to the ship.
This allows loads of up to approx. 6,900 m³.
For the other values like the time to align for warp, I’m at about seven seconds and have a base velocity for about 194 m/s.

This is about in the middle for both variants.
Should I now be forced to transport the maximum lasst of 8,000 m³, I can replace a Nanofiber here with the Cargohold and the ship still brings good values.

However, they are still a bit slower here. Therefore, I prefer the faster variant in the form of the Nereus in comparison. 
But maybe I’ll find another way to complete the missions quickly and effectively AFK.

 

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